By: Virginia Hamilton
Genre: Traditional Folktale
Age Range: Independent K-3rd. This is a fantastic storytelling book similar to the popular "Rumpelstiltskin". The language varies challenging third graders while still offering a good variety for Kindergarten through second.
Plot: One day, Quashiba and her mother were spinning thread and laughing while working. Young Big King came through the trees angry at all the noise. Quickly Quashiba's mother ran to the king trying to calm him down. She lies, saying they are rejoicing for her daughter is weaving gold thread. The king soon marries the daughter, giving her anything her heart desires. After a year and one day, the king decides he wants his golden thread. He locks Quashiba in a room as large as a playing field. Lit'mahn, a tiny magical creature shows up. He offers to help but if she cannot guess his name within three days having three tries on each day, then he will change her to creature smaller than her. After the second night passes, the king tells her a story of how he ran into Lit'mahn and told her his name. That night she guessed his name correctly and was allowed to stay with the king.
Characters: Lit'mahn, Quashiba, Quashiba's mother, Big King
Setting: West India
Theme:
Illustrations: Done by Leo and Diane Dillon. There is a large use of gold reflecting the title of the book. The illustrations are strictly paint
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